SLAGSHOT

Press kit

Everything here may be used to write about Slagshot. Screenshots and clips are recorded from the game itself; nothing is mocked up.

Fact sheet

NameSlagshot
In one lineA turn-based artillery game powered by falling-sand physics.
DeveloperKristen Larsen · one developer, with AI tools helping to test and to cut footage
StatusIn development. Invite-only playtest.
GenreTurn-based artillery, strategy
Modes in the current buildBattles against the AI, a campaign run, minigames, Horde
EngineGodot 4.4
Platforms, price, release dateNot announced
LinksYouTube @slagshotgame

Description

Short: A turn-based artillery game powered by falling-sand physics. You pick the shot; the terrain does the rest.

Long: Slagshot is turn-based artillery on a battlefield where every pixel is simulated. Sand slides, water flows, lava cools into rock, wood burns, gas spreads before it ignites, and rock falls when its support is gone. Players pick each shot from cards that set what it carries, how hard it hits and how it flies. After that the simulation decides what happens: open a dam above a foxhole, burn the brace under a slab, put fuel-air down a chimney. Units are hurt only by what the world does to them. When a shot makes the world react in a big way, players can earn a recipe card for that combination.

Logo, art and screenshots

Click to open the full-size file (screenshots 1920x1080). The captions in the frames are the game's own narration captions.

Clips (GIF, 480 wide): dam breach · acid and lava · 5 Mt crater · the Cavern.